ChaoticTeal / Directed-Study-FA19

Gratia is a narrative RPG about gratitude.
0 stars 0 forks source link

Implement a single puzzle: press button, open door #10

Closed dantogno closed 5 years ago

dantogno commented 5 years ago

Is it literally a door, or a block that goes away or what? Does it have an animation? Create a more detailed "walkthrough" explanation of literally what I see and what the player does.

ChaoticTeal commented 5 years ago

Do you need the walkthrough before or after it's implemented?

dantogno commented 5 years ago

In theory before

On Wed, Sep 18, 2019, 19:43 PurpleNinjaLink notifications@github.com wrote:

Do you need the walkthrough before or after it's implemented?

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/PurpleNinjaLink/Directed-Study-FA19/issues/10?email_source=notifications&email_token=AAYBG5RR5JDJIO2O563B5O3QKLDJLA5CNFSM4IXUCO42YY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOD7B3EEQ#issuecomment-532918802, or mute the thread https://github.com/notifications/unsubscribe-auth/AAYBG5RGOYSF2SHGOCLDIZTQKLDJLANCNFSM4IXUCO4Q .

ChaoticTeal commented 5 years ago

The player walks into a room with a switch in the center and a door in the far wall. To activate the switch, they walk up to it and press 'E,' in the same manner as interacting with an NPC. The switch plays an animation, then the door does the same. When the door's animation is completed, its collision deactivates and allows the player to move forward. Any more complex puzzles will have riddles in close proximity and signs by the switches to indicate what each switch means in the context of the riddle.