Open ChaoticWyrme opened 1 year ago
According to this article: https://laurencescotford.com/chip-8-on-the-cosmac-vip-drawing-sprites/ we may want to wait for the render, and limit the render speed. Essentially, you wait to draw a sprite until a frame is rendered. Maybe to be simpler, wait for 1/60 of a second when executing a draw instruction.
Right now the snake and Super-Pong run way too fast, how can we fix this?