Charged / Miners

An Game Engine and Minecraft Classic Client
charged-miners.com
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Charged Miners Stopped Working #40

Closed gusi78a closed 11 years ago

gusi78a commented 11 years ago

After the latest update, Charged Miners would connect to a server and then before appearing on the server (loaded 75-100%) It would close.

Wallbraker commented 11 years ago

If you update the Launcher, then after it crashes you go to Tools and press the "Upload Logfile" button and finally copy paste the link here, I can take a look at what happened.

gusi78a commented 11 years ago

Is this it? I couldn't find Tools...

Logger: Opened log Game: PLAY_SESSION= Core: Settings loaded: C:\Users\Gusi\AppData\Roaming\charge/settings.ini Core: ODE not found, this not an error. Core: ALUT not found, this is not an error.
CoreSDL: w: 800 h: 600 CoreSDL: ATI Technologies Inc. CoreSDL: 3.3.10179 Compatibility Profile Context CoreSDL: AMD M880G with ATI Mobility Radeon HD 4250 CoreSDL: No joysticks found ForwardRenderer: Can run forward renderer. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. TextureArray: Can use TextureArrays
DeferredTarget: Created new deferred render target (64x48)
DepthTargetArray: Created new depth target array (1024x1024)x2 DeferredRenderer: Can run deferred renderer! ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. ShaderMaker: program (vert/geom/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. Texture: Loaded res/font.png MinecraftForwardRenderer: Can run Miners forward renderer. MinecraftDeferredRenderer: Can run deferred miners renderer. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked. ShaderMaker: program (vert/frag) status: ok! Fragment shader(s) linked, vertex shader(s) linked.
DepthTarget: Created new depth target (1024x1024)
DepthTargetArray: Created new depth target array (2048x2048)x4 DoubleTarget: Double target supported (33191) ColorTexture: created charge/gfx/texture/colorffffffff ColorTexture: created charge/gfx/texture/color000000ff Texture: Loaded skin.png LoadModernTexture: Found terrain.png in minecraft.jar, might use it. LoadClassicTexture: Using a modified modern terrain.png for classic terrain. Core: Settings saved: C:\Users\Gusi\AppData\Roaming\charge/settings.ini
Wallbraker commented 11 years ago

Yes, I don't see anything that should stop it from working, can you try updating your graphics drivers?

gusi78a commented 11 years ago

There aren't any updates for my graphic drivers. There is are 2 'bug fixes' for my computer, but charged miners used to work without them. I'll try the update when I can. Also the recent update of charged miners didn't fix my problem.

Wallbraker commented 11 years ago

Can you download and run these and see which one breaks for you? Just run them and press the classic button, if it crashes then it is not working.

https://github.com/downloads/Charged/Miners/Charge.i386.b28ef4a.exe https://github.com/downloads/Charged/Miners/Charge.i386.13c963e.exe https://github.com/downloads/Charged/Miners/Charge.i386.88a6d8f.exe

Cheers, Jakob.

gusi78a commented 11 years ago

All of them crashed. Even the regular Charge.i386.exe crashed on classic.

Wallbraker commented 11 years ago

Can you try opening settings.ini and chaning the line "mc.failsafe:false" to "mc.failsafe:true" or adding that line if "mc.failsafe" is missing?

Wallbraker commented 11 years ago

Its really strange since the b28ef4a one is from Nov 4, so it should be a working one since you opened the bug for 13c963e it seems.

Cheers, Jakob.

gusi78a commented 11 years ago

https://github.com/Charged/Miners/commit/b28ef4a was the only one that worked after I set mc.failsafe:true to true. Charge.i136.exe, b28ef4a, 88a6d8f, and 13c963e didn't work though.

gusi78a commented 11 years ago

Latest update fixed the problem. Thanks for helping!

Wallbraker commented 11 years ago

Thanks for the info, did you have mc.failsafe set to true before this? One of those updates broke the settings.ini parsing causing some values to be reset to their default, in this case mc.failsafe was affected and switch back to false?