Closed squiddy closed 13 years ago
I've applied the changes, I think it does look better now.
I'm not sure if you prefer merge-ready branches (in that case I could squash those commits and issue a new pull request), or if you'll do the squash yourself.
If its not to much trouble for you can you please squash them yourself?
Cheers Jakob.
Sure, no problem. Here you go: https://github.com/squiddy/Charged-Miners/commit/ee858f9112656e42fcaa9dfd0724295cb3b1027e (Branch https://github.com/squiddy/Charged-Miners/commits/improve_furnace_rendering)
Merged the commits in the last message, via the Fork Queue.
Cheers Jakob.
Hello,
That's my first attempt for a contribution to your project, so I'd highly appreciate feedback/critic. I'm still getting comfortable with the code, so I'm not sure if that's the way to do it. From what I understand, texture positions in
data.d
only work for the simple cases, when all sides share the same texture. That's why I changed the default texture of the furnace to the side texture, and conditionally exchange it for the front texture.I originally started working on beds, but ran into some problems so I thought this might be a better starting point.