Closed eddoursul closed 2 years ago
I had successfully built Artifact Tracker for 1.5.97-1.6.353 before, but since one of the latest updates an ordinary call
RE::PlayerCharacter::GetSingleton()->AddEventSink<RE::BGSActorCellEvent>(EventListener::GetSingleton());
sends Skyrim into infinite loop in all runtimes.
I made a demo of this issue, containing only this call and nothing else: https://github.com/eddoursul/ng-infinite-loop/blob/master/src/Main.cpp#L32
Should be fixed now.
I had successfully built Artifact Tracker for 1.5.97-1.6.353 before, but since one of the latest updates an ordinary call
sends Skyrim into infinite loop in all runtimes.
I made a demo of this issue, containing only this call and nothing else: https://github.com/eddoursul/ng-infinite-loop/blob/master/src/Main.cpp#L32