If Mario's initial state is set to Airborne instead of Grounded through the state manager, and he is placed above the ground in the level scene, Mario will remain stationary in the air. This is due to Airborne's tell_switch() returning an empty StringName.
Changing the default behaviour of Airborne's tell_switch() can have unintended consequences - and should be advised against.
If Mario's initial state is set to Airborne instead of Grounded through the state manager, and he is placed above the ground in the level scene, Mario will remain stationary in the air. This is due to Airborne's tell_switch() returning an empty StringName.
Changing the default behaviour of Airborne's tell_switch() can have unintended consequences - and should be advised against.