ChasarooniZ / pf2e-item-activations

A module to automate adding item activations to pf2e
MIT License
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[Feature] Alchemical bombs and similar weapons should be excluded from activations #11

Closed maplealmond closed 4 months ago

maplealmond commented 4 months ago

Is your feature request related to a problem? Please describe. The alchemical bombs already show up as weapons. Having them appear as activations is duplicate clutter.

Describe the solution you'd like Items which are weapons (e.g. acid flask or junk bomb) should not add activations.

Describe alternatives you've considered Deleting unwanted activations is not too burdensome for most cases but a bomber alchemist will be adding items every game day.

ChasarooniZ commented 4 months ago

Ah didn't know those were being added, will remove on latest update

ChasarooniZ commented 4 months ago

Fixed as of 11.2.2