Found through a playtest. My sibling was asking about why the counter wasnt completely accurate to the ammount of taps actually used. Since i am only scoring when the player is within range of an obstacle i think adding some kind of indication when the score will be increased is important.
my plan would be having the green number turn gray when it is not active. suggesting it is disabled in a sense. if this doesnt work how i expect i will return to this isuse
Found through a playtest. My sibling was asking about why the counter wasnt completely accurate to the ammount of taps actually used. Since i am only scoring when the player is within range of an obstacle i think adding some kind of indication when the score will be increased is important.
my plan would be having the green number turn gray when it is not active. suggesting it is disabled in a sense. if this doesnt work how i expect i will return to this isuse