This branch builds on the picking up items feature and allows the player to place items back on the ground and also use them at specific locations. In my demo level. there is a box that can be placed to reach a high shelf and then the key can be used to unlock the door. Each location has a specific item that can be used on it and when the player is in range of it, a hint will be displayed depending on whether the player has the correct item.
Some items will appear to shrink when held to show the user that it is in a different state and it also helps with a collision issue where items can clip through walls
[x] The player can simply skip placing the box and instead just jump up and grab the key.
[x] The hint text is too angled for a far away camera.
[x] The text appears multiple times when the player enters the trigger, it should only appear once, but also linger for a short while
[x] I also think the collider is too small for a normal player (other than ourselves) to naturally walk over. I would suggest making a different trigger for those hints and have it the length of the shelf, and bit wider, or the size it would be as soon as the key enters the player's view.
[x] The collider for the text has an error.
[x] I think the interaction should be more conventional, like 'E' for example. The dropping is fine as it is in my opinion, but the interaction of doors and such should be a bit more conventional.
[x] Also with that door interaction, I'd love for some small world space text just off to the side of the door that could appear multiple times when the player enters the vicinity just to let the player know that that is what they're supposed to press.
Description
This branch builds on the picking up items feature and allows the player to place items back on the ground and also use them at specific locations. In my demo level. there is a box that can be placed to reach a high shelf and then the key can be used to unlock the door. Each location has a specific item that can be used on it and when the player is in range of it, a hint will be displayed depending on whether the player has the correct item.
Some items will appear to shrink when held to show the user that it is in a different state and it also helps with a collision issue where items can clip through walls