Closed ChaseBENNC9 closed 3 months ago
The system for how the goal works when it has the correct items has been refactored. I am now using the unity events which allows me to choose a method in the inspector that will be called. this is a much cleaner process and means i dont need an endless if else check for each type of puzzle we have
This will expand upon the interactions feature by allowing a scenario where the player needs to collect multiple items before they can actually use this. The most basic form is a door that requires two keys and a more complex idea is to be attaching objects together to reach something or to build a tool to help the player
Progress
What i have so far is the player can pick up two different pieces and attach them to the wall only in the correct order. First the silver piece which is a piece of a valve. The piece should teleport in place Then the wheel / handle can be attached. Then the user can interact again and print to the screen that interaction was successful