C# engine built on ECS and multithreading with high performance and modding in mind. Targeting PBR-based Low-Fi and 2.5D visuals with VR support!
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Introduce ReliablePacketAttribute and handling for reliable packets #66
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ChaseHuegel closed 1 year ago
This was implemented as a bool on the packet attribute, closed by https://github.com/ChaseHuegel/swordfish-engine/pull/70