Checkmate50 / wgpu

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Expand binding for custom pipelines #9

Closed Pat-Lafon closed 3 years ago

Pat-Lafon commented 4 years ago

Currently for a custom pipeline, all of the inputs of a shader must come from the previous stage. This can be worked around by passing all of the inputs for that shader through previous stages but this hurts modularity and is lackluster. One should be able to bind values in between stages and have values skip stages. This may become more important with graphics shaders since each stage sets values that are needed by the end of the pipeline.

Pat-Lafon commented 3 years ago

Closed by #21