CheeseKingu / Loot-Modifiers

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Loot modification and abandoned bunker keycards #4

Open zhawzid-ottj opened 1 year ago

zhawzid-ottj commented 1 year ago

Hi

The situation:

I run a server (x1 loot spawn probability as general setting) where high loot sectors rotate and the loot of the rest of the map is nerf'd.

So I have...

For this, all spawner files are overridden, including those who spawn level 1 and level 2 key cards for abandoned bunkers.

The problem:

We had the issue tha the whole game had in September, the game spawed AB key cards for the wrong sectors.

My spawner files were correct but my guess is, if the key card spawners are overriden, the PostSpawnAction might be called several times and messes up. You might have had that kind of problem game-internally in September.

So atm it's not a good idea to override the spawners that spawn key cards for abandoned bunkers, even if set up like vanilla. I consider this as a game bug, as to me, that doesn't appear as expected behavior.

Thanks for reading Jakob

CheeseKingu commented 1 year ago

Hello there,

We are aware of this issue. It will be fixed with the next patch relese.

Best regards, Scum team

zhawzid-ottj commented 1 year ago

Thanks for the very quick response! I removed all spawner files that reference AB key cards and it now works as expected. Jakob

CheeseKingu commented 1 year ago

Hello there,

The PostSpawnAction will now say, if the item is a keycard level 01 or level 02 it will select the closest bunker to it. So You will never get a random bunker anymore, it will be distance based.

Best regards, Scum team