Closed CheeseLord closed 8 years ago
We rescale every frame, and we flatten at the edges of the world. Both should be fixed.
Also, sometimes the sprite overlaps the platforms a little. We can probably fix this with alpha or drawing the platforms on top.
The fact that things sometimes overlap by a pixel is not an issue with the player being sized wrong; it probably has to do with imprecisions when scaling from world to screen coordinates. If it's a problem, we should file a separate issue for it. I will close this issue once the edge-of-world flattening bug is fixed.
Blitting the sprite doesn't scale it appropriately. We need to handle that.