CheeseLord / warts

WAcky Real Time Strategy
MIT License
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Be consistent about whether graphics coords are 2D or 3D #55

Open kronmillerg opened 7 years ago

kronmillerg commented 7 years ago

Various client messages (and the backend routine to convert graphics<-->world coords) assume graphics coords are 2d (x, y). But all of the graphics' internal logic uses 3d coords (x, y, z). We should settle on one consistently (probably 3d), so the graphics doesn't need to keep removing z coordinates when building messages.