Closed TheEt1234 closed 2 months ago
(This adds basically the nessesary parts of pipeworks but like i mentioned, needlessly processed thru my brain, thats why it took so long, but now i know why things are the way they are)
Also this deprecates the interactor in favour of the puncher, which works on every node, and will work for every node in the future
reminder for frog to add quest requirements to sbz_pipeworks quests
yes berd, i know
holy crap the commit list is long....
since im so many commits ahead, i now feel like if zander just makes one commit im gonna get bombarded with 50 merge conflicts lmao
since im so many commits ahead, i now feel like if zander just makes one commit im gonna get bombarded with 50 merge conflicts lmao
lol yeah that's exactly my worry between your PR and mine
since im so many commits ahead, i now feel like if zander just makes one commit im gonna get bombarded with 50 merge conflicts lmao
lol yeah that's exactly my worry between your PR and mine
hmmm, which one would be a better idea to merge first
does yours significantly change the existing apis (or content) or just adds entirely new content
pretty much just new content
probably yours, since I'm waiting on your change to the quests before I add my quests
ah i see
Copying message from discord:
Things that are on zander, unless they really hate doing them:
1) Quests 2) Any potential license issues 3) Textures 4) Recipes 5) Balancing 6) Testing (There will probably be some HUGE bugs) 7)
is the tube size too large? i kinda like it that way tbh
Most of the code is just code from pipeworks but needlessly and heavily processed thru my brain