Closed TheEt1234 closed 2 months ago
extra idea: make a secret quest for breaking a tube you placed
but i kinda like having the tubes be big :( ill start a poll in discord (+counting you for small tubes and counting myself for big tubes, if nothing wins ill keep it as is because redesigning the tube textures will be a small pain)
(also birdlover if you didn't know, this issue was made because the skyblock zero forum at discord has been made read only with the alternative being github issues)
puncher should have tubes, a matter annihilator and matter blobs
but puncher makes the game significantly easier after you get it, there is no way it should be that cheap
ok so i will copy your message and treat it as a checklist
problems: changing tube size would require changing pretty much any texture lol, could be done if people really really cared (so far, zander selected the "i really don't care" option)
extra idea: make a secret quest for breaking a tube you placed - :x:
robotic arm should be a robotic arm - :white_check_mark:
the autocrafter should at least have something like a 3x3 grid imo (yes this does mean it will be off-center) -:x: - how would i make it not look horrible and at the same time not have to rewrite the entire autocrafter i misunderstood, this was about textures, im sorry :white_check_mark:
the tube looks fine but it should be thinner because it looks like it holds fluids instead of items - :x:
the tube variations could look a bit less saturated - :white_check_mark:
the crossing tube looks... weird but idk how to fix it - :question:
one way tubes are fine except for the thickness :x:
item vacuums are fine but they could be improved upon :question: - how
the filter injector should be like the simple alloy furnace/batteries, a simple background with maybe an outline and glowing neon arrows that maybe get sequentially get brighter for a moment in an animation (yes fancy words i know the arrows light up) - :white_check_mark: - but no on off state
the puncher looks fine but it could use a seperate animated node when it punches - :x: but it has been made to use the interactor texture fully
also when the puncher tries to mine emittrium without anything it just annoys you forever - :white_check_mark:
and i think you already know about the unknown item - :white_check_mark:
the node breaker could be like the puncher but bigger and better and not able to break the core and emitters because you can do that (for some reason) - thats only in creative (afaik someone modified it), the creative hand can do that, not your hand though, also imo puncher is better than node breaker
the deployer probably should have a giant hole on one side because how else is the block going to come through
idk about the sorter - :question: neither do i
the item void should have at least some sort of visible matter casing - what do you mean?
the robotic arm should use titanium alloy or some other weird alloy and emittrium - :x: it uses iron, and some emittrium circuits,
autocrafter should have a retaining circuit somewhere and neutronium - :white_check_mark:
sorter should have invar on the corners - :white_check_mark:
item void should have neutronium somewhere (seriously though there should be a neutronium chunk or something) - :question: why???
puncher should have tubes, a matter annihilator and matter blobs - :x: - needs to be more expensive
breaker should be multiple punchers with extra stuff - :x: puncher >> breaker (in usefulness)
deployer should be a filter injector (it somehow makes it place stuff dont ask me how it works, alloys, a retaining circuit, and tube(s) - :x: what about the robotic arm
one way tubes should be a tube with aforementioned neutronium chunks - :x: ok that makes NO sense....
after checking the color names:
NOTE: these are my opinions
lightgreen
or palegreen
is best for the low priority tubes (they are literally the same color lol)tomato
is best for high priority tubesmediumseagreen
or chartreuse
or springgreen
is best for accel tubesbtw if the puncher recipe is too easy then just add neutronium or a robotic arm or whatever just make it have sense
also why is the discord thing read-only
im spending way too much time animating the filter injector lmao.. but i guess i will learn from it
btw discord voted to have bigger tubes (by 1 vote), and 3 people didnt care
ok so the new and EPIC filter injector textures are here... im really proud of them
but theres no on/off state
https://github.com/user-attachments/assets/f84f0648-9689-407e-8337-fafcef0981f8
is an on/off state nessesary
@birdlover32767 i think people are going to confuse theese tubes a lot...
edit: nvm
also should the tubes be 16x16 instead of 32x32?
The robotic arm is like this now: and is actually a pretty good tool
i have also changed the filter injector recipe to get 4 instead of 2 filter injectors
oh yeah also here is the new autocrafter recipe
new autocrafter texture
or do i just stick to the 3x3 grid
Added requirements to quests
(also drastically improved them, idk was zander doing with elseif spam...)
deployer textures
nice also your bloom god
nice also your bloom god
does the bloom look good
i really like it
sorta
also the robotic arm should be gray with some blue thingies imo
im back - node breaker textures
Item vacuum texture
the new tube
now just for the recipes..... ughh
i think the puncher should be similar difficulty (maybe little less) compared to autocrafter
and then node breaker and deployer would be significantly cheaper
the tube looks weird now lol (well it's still fine)
also new alloy to suggest to zander (from my game thing that i can't release because i haven't bothered to license it): electrum (AuAg)
here is a photo of said game
are the recipes good
the tube looks weird now lol (well it's still fine)
also new alloy to suggest to zander (from my game thing that i can't release because i haven't bothered to license it): electrum (AuAg)
here is a photo of said game
i think it looks amazing (both your game and also my new tube) -
for the crafts: yes... probably also uh after seeing this picture it looks amazing (the tube)
imo we should try to keep the same pixel size for every block (unless it somehow looks good like the emitter or core)
yes otherwise it would look like a mod soup
:+1:
Things that need to be finished
* recipes for deployer, node breaker, puncher ✅ * quest requirements for deployer, node breaker and puncher ✅ * testing
Textures
* deployer - ✅ * node breaker - ✅ * potentially puncher? - ✅ - no puncher is fine * item vacuum - ✅
Decisions
* 16x16 tubes or 32x32 tubes? (basically a decision between 2x bigger tube lines or how it is now) - ✅ bigger tube * ~everything above~
Everything is checked... except testing.... oh this will be fun
ok i discovered a serious bug immiadedly (you can't dig the core with bare hands)... fun....
ok so you can't immiadedly start with right clicking.... super super weird
also robotic arms should probably give some sort of new resource from the core not sure what it would be
also robotic arms should probably give some sort of new resource from the core not sure what it would be
i dont think theres any need to
could always add something later if we think there's any need for it
so how close is this to being ready?
i just need to do testing
Context from discord:
Recipes that are tricky
Textures that are horrible or out of place
Also quests are missing the requirements ill add them later
(edit: by later i meant when all the recipes are completed)
pls help me with the recipes and textures