Open ancientmarinerdev opened 2 months ago
I agree with these, plus matter blobs should be craftable into matter dust. Remember though that core dust is used by generators.
i agree with all of these, for the "compact core dust" task i propose a core immitator which can be punched 3 times before dissapearing
it can also be crafted from 9 core dust and into 9 core dust
You set up puncher -> filter injector -> chest, and it's full of rubbish and barely anything good within seconds
puncher -> item filter
item filter:
red -> trashcan OR chest
blue -> trashcan OR chest (a different chest from the red one)
(item voids have the priority of 1, storinators have much higher priority than trashcans, so it will first attempt to go to the storinator, if it fails, it will go to the item void) or did i name it the item sorter i forgot
but yeah i agree with you that the stack size of emittrium should be larger, but i don't agree with your reason (my reason: its super super convenient for the player to have it be stacked 128 instead of 16)
Core dust should have more of a usage, once you get automation set up, it's pointless trash. Maybe slightly better tools could be using the compact form of core dust maybe
I don't think it's pointless trash as you can use it for easy power in simple charged generators
i agree, when i get around to making emittrium reactors, i will also give core dust a use (in crafting of emittrium reactors maybe)
Charge particle should have more of a usage
same with this
maybe the recipe of pebbles should change too?
if you think about it core dust is used in circuits and antimatter but only like 10 times
btw emittrium stack size is resolved in the latest version
also mods/sbz_resources/tools.lua::4 suggests we may need to change the matter annihilator image
im currently hyper focused on making logic soo
im trying to rework crafting to allow for more types but the crafting guide will not cooperate
im trying to rework crafting to allow for more types but the crafting guide will not cooperate
change the crafting guide
i did but i can't get custom recipes to work properly
(in my own copy) i changed powder to be visible in the craftguide and added crushing recipes but the crushing recipes are only visible from pebbles
i did but i can't get custom recipes to work properly
(in my own copy) i changed powder to be visible in the craftguide and added crushing recipes but the crushing recipes are only visible from pebbles
why not
just add your custom system into the craftguide also ingots polute the hell out of the craftguide (chem was a mistake)
well still it should be flexible enough (in the future) to handle stuff like fiberweed -> 2CO2 aka custom formspecs
but im feeling too lazy to code it
btw the reason is that it isn't getting added to recipes_cache properly (i think)
i think i should just merge the inventory and the craftguide like unified inventory (or just... use a heavily modified unified inventory)
because having craftguide and crafting be seperate is insanely annoying
yea
you can copy sbz_base/crafting.lua in my crafting_types branch if you want to nevermind #52 adds unified inventory