ChefZander / skyblock_zero

Start from absolutely nothing in a skyblock world. Time is your resource. Get lost in the ambiance. Space is your canvas.
https://discord.gg/TuC8rv26df
GNU General Public License v3.0
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Balancing issues #42

Open ancientmarinerdev opened 2 months ago

ancientmarinerdev commented 2 months ago
theidealist101 commented 2 months ago

I agree with these, plus matter blobs should be craftable into matter dust. Remember though that core dust is used by generators.

birdlover32767 commented 2 months ago

i agree with all of these, for the "compact core dust" task i propose a core immitator which can be punched 3 times before dissapearing

it can also be crafted from 9 core dust and into 9 core dust

TheEt1234 commented 2 months ago

You set up puncher -> filter injector -> chest, and it's full of rubbish and barely anything good within seconds

puncher -> item filter

item filter:

red -> trashcan OR chest

blue -> trashcan OR chest (a different chest from the red one)

(item voids have the priority of 1, storinators have much higher priority than trashcans, so it will first attempt to go to the storinator, if it fails, it will go to the item void) or did i name it the item sorter i forgot

TheEt1234 commented 2 months ago

but yeah i agree with you that the stack size of emittrium should be larger, but i don't agree with your reason (my reason: its super super convenient for the player to have it be stacked 128 instead of 16)

TheEt1234 commented 2 months ago

Core dust should have more of a usage, once you get automation set up, it's pointless trash. Maybe slightly better tools could be using the compact form of core dust maybe

I don't think it's pointless trash as you can use it for easy power in simple charged generators

i agree, when i get around to making emittrium reactors, i will also give core dust a use (in crafting of emittrium reactors maybe)

Charge particle should have more of a usage

same with this

TheEt1234 commented 2 months ago

maybe the recipe of pebbles should change too?

birdlover32767 commented 2 months ago

if you think about it core dust is used in circuits and antimatter but only like 10 times

birdlover32767 commented 1 month ago

btw emittrium stack size is resolved in the latest version

also mods/sbz_resources/tools.lua::4 suggests we may need to change the matter annihilator image

TheEt1234 commented 1 month ago

im currently hyper focused on making logic soo

birdlover32767 commented 1 month ago

im trying to rework crafting to allow for more types but the crafting guide will not cooperate

TheEt1234 commented 1 month ago

im trying to rework crafting to allow for more types but the crafting guide will not cooperate

change the crafting guide

birdlover32767 commented 1 month ago

i did but i can't get custom recipes to work properly

(in my own copy) i changed powder to be visible in the craftguide and added crushing recipes but the crushing recipes are only visible from pebbles

TheEt1234 commented 1 month ago

i did but i can't get custom recipes to work properly

(in my own copy) i changed powder to be visible in the craftguide and added crushing recipes but the crushing recipes are only visible from pebbles

why not

just add your custom system into the craftguide also ingots polute the hell out of the craftguide (chem was a mistake)

birdlover32767 commented 1 month ago

well still it should be flexible enough (in the future) to handle stuff like fiberweed -> 2CO2 aka custom formspecs

but im feeling too lazy to code it

btw the reason is that it isn't getting added to recipes_cache properly (i think)

TheEt1234 commented 1 month ago

i think i should just merge the inventory and the craftguide like unified inventory (or just... use a heavily modified unified inventory)

because having craftguide and crafting be seperate is insanely annoying

birdlover32767 commented 1 month ago

yea you can copy sbz_base/crafting.lua in my crafting_types branch if you want to nevermind #52 adds unified inventory