Open Cheos137 opened 2 years ago
I would like to expand on this by mentioning some things in the current texture sheet that can be improved / reworked
Toughness bar/icons Separating the texture of the toughness bar and the toughness icons might be a good idea, as now they use the same texture which leads to the icons being mixels by default. Seeing as the bar textures and the icon textures shouldn't have the same resolutions i think it would be better to split them. This would also make it easier to switch between bar and icons if one would want a different texture to represent the icon than the bar.
Resistance, protection and other overlays The resistance overlay has three textures, while the protection overlay only has one. (magic protection seems to have 4 but i assume that it is just frames of an animated texture it cycles through) The lack of variation textures for protection also causes it to show up over empty/half empty slots when wearing high enough protection (can be done in vanilla) which looks odd. It would also be nice to have a customizable draw order, since right now protection is drawn overtop resistance, which looks fine with default sheet but doesn't make much sense since resistance is a far more impactful modifier than protection level.
Bar options for overlays Currently the only overlay which has a bar option is Armour Toughness, it would be nice to have bar options for the other icons too as they currently function just as a bar overlaid on top of the the armour bar
Compatibility with fabric's "mod menu" mod The ability to edit the config in-game using the mod menu on fabric would be nice to have as well, it is far more user friendly
Is there an existing issue for this?
Description
Transform SpriteSheet system into dynamic resourcepack system
Solution
Transform SpriteSheet system into dynamic resourcepack system
Alternatives
No response
Additional Context
No response