Is your feature request related to a problem? Please describe.
This feature request is not related to a problem.
Describe the solution you'd like
The 2D Renderer should have a tiling based system where maps and characters are implemented to make a game. Furthermore, the 2D Renderer should also be able to have it's own customizable shaders.
Describe alternatives you've considered
I have considered making a completely different project for this, but the integration's of a 3D and a 2D Render would lessen the complexity of using 2 different repositories greatly.
Additional context
The 2D Renderer should use OpenGL, and should be located in the Renderer2D.cpp and Renderer2D.h files. The 2D Renderer should use a tiling based system where you have maps and tile maps and characters as images to make a 2D Game. It should also be able to have HUD (Head-up Display) Functionality.
Is your feature request related to a problem? Please describe. This feature request is not related to a problem.
Describe the solution you'd like The 2D Renderer should have a tiling based system where maps and characters are implemented to make a game. Furthermore, the 2D Renderer should also be able to have it's own customizable shaders.
Describe alternatives you've considered I have considered making a completely different project for this, but the integration's of a 3D and a 2D Render would lessen the complexity of using 2 different repositories greatly.
Additional context The 2D Renderer should use OpenGL, and should be located in the
Renderer2D.cpp
andRenderer2D.h
files. The 2D Renderer should use a tiling based system where you have maps and tile maps and characters as images to make a 2D Game. It should also be able to have HUD (Head-up Display) Functionality.