Chessnut / NutScript

A free role-play framework for Garry's Mod.
http://nutscript.rocks
MIT License
94 stars 77 forks source link

Make use of faction.model table structure (With skin/bodygroups etc) #302

Closed 0Oskar closed 9 years ago

0Oskar commented 9 years ago

Currently if one uses faction.model as a table(With skin for example), it only changes the icons, not the actuall character that one creates for example.

Rubberbandits commented 9 years ago

good commit oskar, good commit

On Fri, Feb 13, 2015 at 6:43 PM, Oskar notifications@github.com wrote:

Currently if one uses faction.model as a table(With skin for example), it only changes the icons, not the actuall character that one creates for example.

— Reply to this email directly or view it on GitHub https://github.com/Chessnut/NutScript/issues/302.

0Oskar commented 9 years ago

Should have looked at the code some more, figured out how it all should be done, closing issue.