Closed virtualFear closed 7 years ago
you're fucked gmod update broke the entire gamemode. chessnut is no where to be seen so do not count on an update.
On Fri, Apr 29, 2016 at 8:40 PM, virtualFear notifications@github.com wrote:
Hi all,
An issue just came up on my server recently which I'm not quite sure how to go about. Text boxes on the server are coming up blank despite there being stuff in them (on server config, typing into a box brings up a notification that it's been changed but it's still blank), players can't type into the blank text boxes (tested on character creation and chardesc) and the fields in text boxes comes up differently (/chardesc comes up as "chgDesc" and "chgDescDesc", screenshot here. http://steamcommunity.com/sharedfiles/filedetails/?id=675480740
While I'm here, I was having an issue where when I altered the config it would change back straight away (tried to change chat distance and the server music, both changed back almost straight away and no changes carried), although that's much less important.
Thanks in advance
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not true hes just a busy man and the gamemode is still working for me
Try adding a SetZPos to the textEntry. The text seems to have been written behind the panel. If this doesn't work, try changing the font and size of the text to default.
Could you give an example code?
Of course. That's an example using the gamemode/core/derma/cl_business.lua file. If you modified something from that file, be aware to backup it.
self:SetZPos(1)
self.search = self:Add("DTextEntry")
self.search:Dock(TOP)
self.search:SetTall(36)
self.search:SetFont("nutMediumFont")
self.search:DockMargin(10 + self:GetWide() * 0.35, 0, 5, 5)
self.search:SetZPos(2)
Lower values of ZPos will appear behind higher ones.
If the code above doesn't work, change the font like:
self.search = self:Add("DTextEntry")
self.search:Dock(TOP)
self.search:SetTall(36)
self.search:SetFont("Arial")
self.search:DockMargin(10 + self:GetWide() * 0.35, 0, 5, 5)
If it still doesn't work, comment below and when I have time I'll look it carefully.
Page not found, but I'll try this out. Thank you so much
Also I should mention that I use nutscript 1.0 because 1.1 was not working on my server
Also, seeing as this also does it to me on my ulx menu, what would the default font be?
Just tried changing the font, didn't seem to fix it, I'll keep looking
NS1.0 is outdated. I highly recommend you, first of all, to backup all your files. Then, update your GarrysModDS and NutScript to the last version.
If you don't want (or you can't) to update your GmodDS and NS, give me a moment to mount all the gamemode of NS1.0 and see if it happens to me, too.
I tried using nutscript 1.1 and it bugged out all the weapon holdtypes. People would hold their guns like fists and punch whenever they shot. Couldn't get color correction to fix properly. I like nutscript 1.0 overall more.
Okay, then. I'll try to find out the problem by mounting NS1.0 in my server.
I don't know how I would go about putting that ZPos into NS 1.0, I'm somewhat new to all this. Also ulx has the same issue now.
Also if yours works please send me the link to the NS1.0 you're using
I tested NS1.0 with HL2RP schema and they work perfectly to me.
Ulx works, too.
I downloaded all files from here: HL2RP: https://github.com/Chessnut/hl2rp/archive/master.zip NS1.0: https://github.com/Chessnut/NutScript/archive/master.zip
Remake all changes you made and be careful when doing it, you can break the gamemode as has happened to you.
EDIT: Maybe you're using an 1.1 schema with a 1.0 framework...
Could it possibly be an addon? Seeing as it does it to ulx and nutscript, and I don't want to do that only to find it didn't work
Which schema are you using? I see that derma and I guess that is a NS1.1 schema, but you're using a NS1.0 framework... did you copied all NS1.1 styles to NS1.0 or are you using a NS1.1 schema on a NS1.0 framework?
What do you mean I'm using a NS1.1 schema? Where do you see that?
I just imported that framework and everything broke. Not sure what on earth happened there.
Couldn't include file 'nutscript\gamemode\cl_init.lua' (File not found) (@gamemodes/starwarsrp/gamemode/cl_init.lua (line 1))
As you can see in the screenshot, now I'm in a NS1.1 schema with the NS1.1 framework.
This style of frames are in NS1.1 schemas. Download this NS1.0 schema and check if all folders matches: https://github.com/Chessnut/hl2rp/archive/master.zip
i have the same exact problem theres text but its invisible
Oh lol yeah I'm running a 1.1 schema on the 1.0 framework
Wait no I'm not even sure. Hang on
Everything is fixed, just gotta make it less depressing looking in the colors and I gotta fix the recognition. Thank you so much
I'm glad that it has been solved. ^^
Ahem, I'm very embarrassed to say this but I just put those into the server and nobody can see who anyone else is above their head, and same thing with the tab menu. "Unknown" with a skeleton
This is because you added the plugin 'recognize'. In NS1.0, unrecognize people is shown as skeletons in the scoreboard. Just type /recognize staring who you want to recognize and press Enter.
If you don't want that plugin, just disable it. I remember that there was an option on Settings in the F1 menu.
Apparently just removing it didn't work either. Let me look
I got it to work sort of. You can see the player's name in game.
However, if you are looking at the tab list, any new player, even when their class is changed, stays as unknown. I didn't see a disable setting in f1
I'm gonna try and just remove it altogether and see if that breaks anything. Hold tight
Yeah no, not working
Don't remove code as if they were LEGO blocks xD
Just change that function:
function PLUGIN:IsPlayerRecognized(client)
if (client == LocalPlayer()) then
return true
end
local localPlayer = LocalPlayer()
if (IsValid(localPlayer) and localPlayer.character) then
local recognized = localPlayer.character:GetData("recog", {})
if (recognized[client.character:GetVar("id", 0)] == true) then
return true
end
end
end
for that one:
function PLUGIN:IsPlayerRecognized(client)
return true
end
That function is in the /plugins/recognition/sh_plugin.lua
file.
I see that, how do I reverse it?
If you have the .zip, just download again all files you removed. Then go to nutscript/plugins/recognition
, open the sh_plugin.lua
file and change the function.
Right, but again, I'm a beginner at this. Could I just remove the function?
Yes, replace it. Just delete it and rewrite as said:
function PLUGIN:IsPlayerRecognized(client)
return true
end
That will make everybody recognize each other.
Uh... I forgot that NS1.0 has too high coupling... there is a hook that doesn't work properly in clientside... maybe in the scoreboard derma... sorry...
I'm going to look for the file where is the 'if clause' that makes the difference between being recognized or not...
Yeah, thank you. I can't wait to hear back
Forgot what I said...
You can do it by editing the function... as you can see on these images.
Changing the return value to 'false':
function PLUGIN:IsPlayerRecognized(client)
return false
end
In this case, even you won't recognize yourself, because to all cases, code won't show your real name and description.
On the other hand, if you change the return value to 'true':
function PLUGIN:IsPlayerRecognized(client)
return true
end
Everybody will recognize each other.
I thought that it didn't work because I tried it with bots. But a bot has no description, so... it was a misunderstanding. Sorry.
Mm, alright. one last question
I'm trying to make it look less like... well.... 1945. There is a color color correction. I tried to remove it by just copying and pasting the code of the non-depressing stuff, where it has:
color["$pp_colour_brightness"] = brightness * 1
I put it into the bottom line inside of the gamemode>core, but instead I get a ton of script errors, which makes no sense to me.
Do you mean these lines?
local color = {}
color["$pp_colour_addr"] = 0
color["$pp_colour_addg"] = 0
color["$pp_colour_addb"] = 0
color["$pp_colour_brightness"] = brightness * -1
color["$pp_colour_contrast"] = 1.25
color["$pp_colour_colour"] = math.Clamp(0.7 - color2, 0, 1)
color["$pp_colour_mulr"] = 0
color["$pp_colour_mulg"] = 0
color["$pp_colour_mulb"] = 0
Yeah. I changed the brightness to say * 1 on the top line and it fixed the color for a minute, so I decided to add it to the bottom line and then it broke the server...
Do you have any clue how to make it colorful now or will I have to live in a depressing world?
Of course it breaks... see what happens:
local brightness = 0.01 // In this line, you initialize and declare the brightness variable
local color2 = 0.25
local curTime = CurTime() // CurTime means 'Current Time', so curTime contains the value of 'now'.
if (nut.fadeStart and nut.fadeFinish) then
brightness = 1 - math.TimeFraction(nut.fadeStart, nut.fadeFinish, curTime)
// This formula means that the brightness equals 1 (the maximun value of brightness), minus the
// time fraction of 'now' between the time that the fade starts and the time that the fade ends.
// For example: time.TimeFraction(0,2,1) will return 0.5, that means that 1 is exactly between 0 and
// 2. time.TimeFraction(1,3,2) will return 0.5, too; time.TimeFraction(0,10,10) will return 1, and so on.
// That means that "brightness" will change progressively as time passes until it become 0 (means 'no change').
if (curTime > nut.fadeFinish) then
nut.fadeStart = nil
nut.fadeFinish = nil
end
end
if (nut.fadeColorStart and nut.fadeColorFinish) then
color2 = (1 - math.TimeFraction(nut.fadeColorStart, nut.fadeColorFinish, curTime)) * 0.7
if (curTime > nut.fadeColorFinish) then
nut.fadeColorStart = nil
nut.fadeColorFinish = nil
end
end
local color = {}
color["$pp_colour_addr"] = 0
color["$pp_colour_addg"] = 0
color["$pp_colour_addb"] = 0
color["$pp_colour_brightness"] = brightness * -1 // That value become a negative number.
color["$pp_colour_contrast"] = 1.25
color["$pp_colour_colour"] = math.Clamp(0.7 - color2, 0, 1)
color["$pp_colour_mulr"] = 0
color["$pp_colour_mulg"] = 0
color["$pp_colour_mulb"] = 0
hook.Run("ModifyColorCorrection", color)
DrawColorModify(color) // And finally, that function will change the color on your screen using the
// values in the color table. So, if you start in brightness = -1 (brightness = 1 - 0 ->
// brightness = brightness * -1), you'll have a dark window, because brightness is a value between -1
// and 1, meaning -1 the darkest and 1 the brightest. As time passes, negative brightness will
// progressively been reduced until the TimeFraction returns 1, so that means that brightness = 1 - 1
// -> brightness = 0 -> brightness = 0*-1 -> brightness = 0, so the window will have a normal
// brightness.
This function is called every time.
If you want to change the style of the whole gamemode, you have to edit the nut.config.sadColors
value to 'false', and then you'll have a normal brightness.
If you want a brightest GUI... then you must change the /nutscript/vignette.png
file.
You can try to edit the HUDPaint()
function by yourself to adjust the interface to your likes, but if you don't know how derma works, I don't recommend you do that.
where is the nut.config.sadColors located?
Ah, sweet, I got it working.
Also I found one issue with your schema. All of my guns do like 500 damage. What on earth is wrong with the damage multiplier lol
Do you mean this function?
function GM:ScalePlayerDamage(client, hitGroup, damageInfo)
if (hitGroup < 2 and damageInfo:IsBulletDamage()) then
damageInfo:ScaleDamage(10)
elseif (limbs[hitGroup]) then
damageInfo:ScaleDamage(0.75)
end
end
Yes, where is that!
Hi all,
An issue just came up on my server recently which I'm not quite sure how to go about. Text boxes on the server are coming up blank despite there being stuff in them (on server config, typing into a box brings up a notification that it's been changed but it's still blank), players can't type into the blank text boxes (tested on character creation and chardesc) and the fields in text boxes comes up differently (/chardesc comes up as "chgDesc" and "chgDescDesc", screenshot here.
While I'm here, I was having an issue where when I altered the config it would change back straight away (tried to change chat distance and the server music, both changed back almost straight away and no changes carried), although that's much less important.
Thanks in advance