Closed Imacc2009 closed 10 years ago
Are you sure it's a playermodel and not an NPC model?
It is an NPC model. I changed "player" to "citizen_male" but it still didn't work. Do the anim files need to be in the model?
Is the model on the server?
Yep.
Send me the model file and I will look into it
On Tuesday, February 18, 2014, Imacc2009 notifications@github.com wrote:
Yep.
Reply to this email directly or view it on GitHubhttps://github.com/Chessnut/NutScript/issues/97#issuecomment-35365591 .
Here's the model and all of its other files.
Thanks for taking a look.
On Wed, 19/2/14, Brian notifications@github.com wrote:
Subject: Re: [NutScript] Animations not working. (#97) To: "Chessnut/NutScript" NutScript@noreply.github.com Cc: "Imacc2009" josephfra@btinternet.com Date: Wednesday, 19 February, 2014, 6:15
Send me the model file and I will look into it
On Tuesday, February 18, 2014, Imacc2009 notifications@github.com wrote:
Yep.
Reply to this email directly or view it on GitHubhttps://github.com/Chessnut/NutScript/issues/97#issuecomment-35365591
.
— Reply to this email directly or view it on GitHub.
So, I have this in my sh_schema.lua in my gamemode/schema file:
nut.anim.SetModelClass("player", "models/aperturehz/aphaztechs/u4labtech_01.mdl")
But the model still shows up as a t-pose. Any help?