Chessnut / hl2rp

A NutScript framework schema based off Half-Life 2.
http://nutscript.rocks
MIT License
26 stars 34 forks source link

[Bug] Voices overlapping #43

Closed DevulOLD closed 9 years ago

DevulOLD commented 9 years ago

Just watch this and you'll get the idea. https://a.pomf.se/wcmkgi.mp4

This didn't use to happen.

No errors to display.

To do this yourself, type two voice commands or more as CP.

Chessnut commented 9 years ago

This is an issue related to the server. The server is unable to find HL2 sound files so it treats each voice file as if it has 0 length.

On Sun, Feb 15, 2015 at 2:14 PM, Devul notifications@github.com wrote:

Just watch this and you'll get the idea. https://a.pomf.se/wcmkgi.mp4

This didn't use to happen.

No errors to display.

To do this yourself, type two voice commands or more as CP.

— Reply to this email directly or view it on GitHub https://github.com/Chessnut/hl2rp/issues/43.

DevulOLD commented 9 years ago

I'll quickly test on a listen server and call back.

DevulOLD commented 9 years ago

Came back, on my listen server (Windows) it works a dream. wtf, why can't my Linux server find these files... I'll do some digging.

Chessnut commented 9 years ago

I'm guessing it worked in the listen server?

On Sun, Feb 15, 2015 at 2:27 PM, Devul notifications@github.com wrote:

Came back, wtf, why can't my server find these files... I'll do some digging.

— Reply to this email directly or view it on GitHub https://github.com/Chessnut/hl2rp/issues/43#issuecomment-74440835.

DevulOLD commented 9 years ago

Yeah sorry I edited the post.

Chessnut commented 9 years ago

Maybe one solution is just default everyone to 1 second, but the sounds that are too long or too short wouldn't sound right.

On Sun, Feb 15, 2015 at 2:28 PM, Devul notifications@github.com wrote:

Yeah sorry I edited the post.

— Reply to this email directly or view it on GitHub https://github.com/Chessnut/hl2rp/issues/43#issuecomment-74440856.

DevulOLD commented 9 years ago

I'm really not sure. There is probably a greater solution.

Chessnut commented 9 years ago

I'll try asking on Facepunch for a solution.

On Sun, Feb 15, 2015 at 2:29 PM, Devul notifications@github.com wrote:

I'm really not sure. There is probably a greater solution.

— Reply to this email directly or view it on GitHub https://github.com/Chessnut/hl2rp/issues/43#issuecomment-74440934.

DevulOLD commented 9 years ago

Possible solution?

Can we rely on the client to get SoundDuration?

aye

Chessnut commented 9 years ago

I'll test it right now.

On Sun, Feb 15, 2015 at 2:49 PM, Devul notifications@github.com wrote:

Possible solution?

Can we rely on the client to get SoundDuration? It works that way.

[image: aye] https://camo.githubusercontent.com/d15468c6ea3853ec2a0c1ce8a5f9116009e64afc/687474703a2f2f692e696d6775722e636f6d2f61303376476c782e706e67

— Reply to this email directly or view it on GitHub https://github.com/Chessnut/hl2rp/issues/43#issuecomment-74441879.