This game works very well on fyrevm-web, Inform 7 generates a solution.txt you can use as a walkthrough. However, I observe that the formatting of the Time: on the Status is nonsensical. Some work on the engine's output or the HTML formatting/presentation?
Or, is that Time output something unique to Cloak of Darkness (which I'm using the index.html from) as an artifact? As there is no Time when you run Damnatio Memoriae from within Inform 7's interpreter/VM.
The formatting of anything is really in an alpha state at the moment. There is a plan to build a standard template and then other templates/controls, but I'm not an HTML guy, so I need help with those things.
Start with this game's Inform source, add the 3 Includes for FyreVM https://github.com/I7-Standard-Examples/Damnatio
This game works very well on fyrevm-web, Inform 7 generates a solution.txt you can use as a walkthrough. However, I observe that the formatting of the Time: on the Status is nonsensical. Some work on the engine's output or the HTML formatting/presentation?
Or, is that Time output something unique to Cloak of Darkness (which I'm using the index.html from) as an artifact? As there is no Time when you run Damnatio Memoriae from within Inform 7's interpreter/VM.