Closed Speiger closed 8 years ago
If only it were that simple
Might actually be a cofh issue
No it is not chickenbones... You are making something weird while loading the data... Why are you using a Unlocalized name for loading your parts?
Maybe it helps which block i am replacing. Its the glowstone block. and it even extends the Glowstone block so if you need something from it your thing should not even nodest it.
but could you fix that so i do not need to worry about that part anymore? I would provide you with a dev version of that mod so you can test if you need that. (Note: unreleased mod)
@Chicken-Bones do you take care about that?
I use unlocalised name because it's a universal system for interfacing with all block content, obviously the replaced block is not being updated in the block name map
yeah ok... i am trying something... I replace the block after the mods got loaded (postinit) so that should not interfear with your icons at all... Because i am using the same textures it also should have no effect at all^^" Just so you know you can read the CothLib override function but this one i am not using because it requires a ASM envioment which i do not want to have. Reflection is ok enough.
Ok. Reason beeing that it crashes is partly my fault and partly yours. I forgot to register a replacement name to the real one. Yours is to doublecheck the classes... Anyway i close this now because i could reproduce the crash and could fix that. And that also should work with FMP too^^"
Ok fixed...
Great
@Chicken-Bones also it replaces automaticly all Glowstone covers with my ones. So there is no problem with adding that mod or removing it ^^
When you replace blocks FMP crashes instantly. It is not good to replace blocks i know that too, but it was the best solution and out of +130 mods is your mod the only one who crashes that. (Note: CoFH lib provide that feature to replace blocks). Please fix that so that replaced blocks do not crash the game. And note: its not the fault of the modder who replaces blocks, if you would do stuff how every mod there should be no crash at all
Crashreport: http://pastebin.com/3NAKvDAP