ChicoTeam / SillyHtmlGame

Experimenting with HTML5 canvas
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Level indicator #3

Open jmorton5 opened 13 years ago

jmorton5 commented 13 years ago

There is no level indicator on the screen so you can't tell what level your on while playing the game.

Caustic commented 13 years ago

This issue is pretty similar to issue #2. I think it would be better if the number of balls 'saved' was the score and the level was just the smooth increase in difficulty.

I'm gonna assign issue #2 to myself and close this one and implement it that way unless anyone objects.

jmorton5 commented 13 years ago

having a level indicator and having the levels start over are similar but, different issues.

The number of balls saved or score is pretty much the same thing just called a different name. Just like level or difficulty is pretty much the same thing just called a different name.

I think once the numbers on the screen are labeled that would make things nicer. I like "score" better than "balls saved" and "difficulty indicator" is fine by me as well. Also since the difficulty increases each time you save a ball if that is just stated within the rules that would also be sufficient.

Caustic commented 13 years ago

Hmm, I think I see what you're saying. I was pretty unclear in my explination; I just thought it would make sense for a game like this to be continuous as long as you had lives left. Anyway, do what you want with it! :D

At least I got the difficulty to reset if you died, but perhaps maybe it should only reset if you have no lives left. (In my haste last night I just removed the lives just to get an idea of what I wanted it to do. Really though I was just using it as an exercise to get used to the github issue tracking/closing tickets, and pushing.)

jmorton5 commented 13 years ago

yeah if you have lives left then keep the difficulty where it is. So have it reset once you run out of lives is what I was thinking.

Yeah part of last nights goal was to get use to github like you said.

I just reopened the issue till either the rules stated how the difficulty increased or there was a level(difficulty) indicator. so once either of those is taken care then we can close the issue. or if you were thinking of including this issue with #2 all together that would be fine by me to close this issue as well. Just state it in here and then add to the other post.