Closed alanmms closed 7 years ago
The killcount will use similar code to the HP text. Whenever you write the code to cause the enemies to die when they touch the bullet object, you can somehow iterate kills. This'll killl two birds with one stone.
HPText = game.add.text(16, 16, 'Health: ' + playerHP, {fontSize: '32px', fill: '#000'}); Killcount = game.add.text(-16, -16, 'Kills: ' + kills, {fontSize: '32px', fill: '#000'});
.... in the update function ...
HPText.fixedToCamera = true; HPText.cameraOffset.setTo(0,0);
Killcount.fixedToCamera = true; Killcount.cameraOffset.setTo(0,30);
@alanmms
The killcount will use similar code to the HP text. Whenever you write the code to cause the enemies to die when they touch the bullet object, you can somehow iterate kills. This'll killl two birds with one stone.
HPText = game.add.text(16, 16, 'Health: ' + playerHP, {fontSize: '32px', fill: '#000'}); Killcount = game.add.text(-16, -16, 'Kills: ' + kills, {fontSize: '32px', fill: '#000'});
.... in the update function ...
HPText.fixedToCamera = true; HPText.cameraOffset.setTo(0,0);
Killcount.fixedToCamera = true; Killcount.cameraOffset.setTo(0,30);