Open cou-issue-bot opened 8 years ago
when stacks of items gets picked up they are showed as single items and not as stack, making the picking up very complicated/long/impossible
discovered this after playing around with the newly reported "glitch" about negative item values creating new items
this is a stack of 200 cherries
Mozilla/5.0 (Windows NT 6.1; WOW64; rv:32.0) Gecko/20100101 Firefox/32.0
[SoundManager] There was a problem: InvalidStateError: An attempt was made to use an object that is not, or is no longer, usable 0:00:00 [SoundManager] Loading non-WebAudio 0:00:00 [Server Communication] Map data loaded. 0:00:01 [SoundManager] Error while loading sounds: NoSuchMethodError: method not found: '$1' (z.$1 is not a function) 0:00:03 [SoundManager] Registered services 0:00:03 [AuthManager] Setting API tokens 0:00:55 [AuthManager] Logged in 0:00:56 [StreetService] Requesting street "GA912LITC492EU2"... 0:00:56 [StreetService] "GA912LITC492EU2" loaded. 0:00:56 [StreetService] Assembling Street... 0:00:56 [SoundManager] NullError: J.l(...) is null 0:00:58 [SoundManager] SoundCloud: Your browser may or may not fully support mp3s 0:00:58 [StreetService] Street assembled. 0:01:04 Game loaded! 0:01:06 [SoundManager] Error playing sound: Invalid argument: null 0:01:06 [SoundManager] Error playing sound: Invalid argument: null 0:01:22 [Server Communication] Sending drop to entity: chunk_beryl (Null) with arguments: {slot: 5, subSlot: 2, count: -100, x: 1545.9941266339647, y: 835.7540314570527, streetName: Saker Mank, tsid: GA912LITC492EU2, itemdata: {}} 0:01:52 [Server Communication] Sending drop to entity: walloping_big_diamond (Null) with arguments: {slot: 5, subSlot: 1, count: 1, x: 1545.9941266339647, y: 835.7540314570527, streetName: Saker Mank, tsid: GA912LITC492EU2, itemdata: {}} 0:02:02 [Server Communication] Sending pickup to entity: i502480080 (GroundItem) with arguments: null 0:02:10 [Server Communication] Sending moveItem to entity: global_action_monster (Null) with arguments: {fromIndex: 2, toIndex: 5, toBagIndex: 1} 0:02:15 [Server Communication] Sending drop to entity: paper (Null) with arguments: {slot: 6, subSlot: 9, count: -200, x: 1589.1781362596957, y: 835.5563929690632, streetName: Saker Mank, tsid: GA912LITC492EU2, itemdata: {}} 0:02:35 [Server Communication] Sending drop to entity: cherry (Null) with arguments: {slot: 7, subSlot: 0, count: -500, x: 1589.1781362596957, y: 835.5563929690632, streetName: Saker Mank, tsid: GA912LITC492EU2, itemdata: {}} 0:02:54 [Server Communication] Sending moveItem to entity: global_action_monster (Null) with arguments: {fromIndex: 7, fromBagIndex: 0, toIndex: 7, toBagIndex: 9} 0:02:57 [Server Communication] Sending drop to entity: cherry (Null) with arguments: {slot: 7, subSlot: 9, count: 200, x: 1589.1781362596957, y: 835.5563929690632, streetName: Saker Mank, tsid: GA912LITC492EU2, itemdata: {}} 0:03:15 [Server Communication] Sending moveItem to entity: global_action_monster (Null) with arguments: {fromIndex: 7, fromBagIndex: 9, toIndex: 7, toBagIndex: 0} 0:03:21
Should be able to pickup "how many" already. Perhaps this isn't working anymore?
For me is working perfectly. I can choose how many I want to pick up or drop
Zean
when stacks of items gets picked up they are showed as single items and not as stack, making the picking up very complicated/long/impossible
discovered this after playing around with the newly reported "glitch" about negative item values creating new items
this is a stack of 200 cherries
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