Open Chillu1 opened 10 months ago
Why this logic should be in the library, and not user game logic Interval & duration timers can only be affected inside of ITimeComponents
ITimeComponents
Describe the solution you'd like Non-status effect related multiplier, that can be changed/fed. To have more control over the internal timers.
Why this logic should be in the library, and not user game logic Interval & duration timers can only be affected inside of
ITimeComponents
Describe the solution you'd like Non-status effect related multiplier, that can be changed/fed. To have more control over the internal timers.