Chinamming / bullet

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Slight change of structure #793

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I'd like to ask if it might be possible to slightly change the structure of the 
collision world. The reason behind is that I want to use contactPairTest in 
parallel. I found out that if I do so one of the destructors of the algorithm 
or something else deletes an object I try too read later on. Therefore I 
inherited from the collision world and override the contactPairTest method by 
just using it but remove the freeing code for the algorithm. I add them to a 
list which I delete later, when all threads are finished.

I added a diff file which shows that the only change is that the 
btBridgedManifoldResult struct is moved to the header file instead of being 
defined in the cpp file.

Thanks for any affords,
Markus

Original issue reported on code.google.com by mmehrw...@gmx.at on 19 Feb 2014 at 5:14

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GoogleCodeExporter commented 9 years ago
Sorry for creating a defect but apparently I missed the part where I can change 
that to something else.

Original comment by mmehrw...@gmx.at on 19 Feb 2014 at 5:16

GoogleCodeExporter commented 9 years ago
moved to https://github.com/bulletphysics/bullet3/issues/60

Original comment by erwin.coumans on 30 Mar 2014 at 5:03