What steps will reproduce the problem?
1. compile a debug version of testviewer
2. connect a gamepad to the computer
3. run testviewer.debug.exe
What is the expected output? What do you see instead?
what rendering is not the same to the release version, and cannot operate
by mouse
What version of the product are you using? On what operating system?
Nebula3 SDK April 2009
Please provide any additional information below.
RenderApplication::RenderApplication() :
//time(0.0),
//frameTime(0.0),
quitRequested(false)
{
// empty
}
those two member variables were not inited!!!
Original issue reported on code.google.com by xoyoj...@gmail.com on 11 Aug 2009 at 2:46
Original issue reported on code.google.com by
xoyoj...@gmail.com
on 11 Aug 2009 at 2:46