ChiriVulpes / soulus

A Minecraft mod. You must sift through the ashes of the dead to restore life to the world.
https://soulus.info
Other
3 stars 3 forks source link

Late-game summoner upgrades for activation when there are no nearby players #13

Closed KAfable closed 6 years ago

KAfable commented 6 years ago

Hi, I saw your mod and thought it was a great way to progressively add upgrades to a spawner system, versus the traditional soul shards or powered spawner methods. The various upgrades really give it a feel as if you're building something substantial - however I saw that the Murky Orb only increase the range by 1 block, in some late game packs that need heavy duty spawners - they prefer to build that mob farm far away, preferably in a void dimension, to avoid the entity lag.

Is there a way to possibly have it configured so that after a certain amount of upgrades, a spawner will always continue to work regardless where the player is located?

Thanks again!

ChiriVulpes commented 6 years ago

A similar thing is on my future todo, to create some kind of "totem" from an amalgamation of drops of all kinds of creatures which will function as a "player" to a summoner. (eg, the more of these things close to the summoner, the faster it will spawn). That's likely what I'll go with instead of making a stack of murky orbs suddenly becoming way more powerful. Thanks for the suggestion tho!

ChiriVulpes commented 6 years ago

Soul Totem

KAfable commented 6 years ago

Great! The soul totem is a much better implementation than the Murky Orbs idea, I like it that better.

ChiriVulpes commented 6 years ago

Implemented as of v3.0.0

Hehe, forgot to close...