Dynmap doesnt always work well with mods. FlatColoredBlocks being one of them. It renders a black square where a block is placed.
Normally in my world I can go into dynmap and manually assign a blockID a texture in the mod. For instance I can put this in the dynmap config file for project red for basalt:
Here the texture0019 is given the value of /path/path/path/basalt.png and then block:id=ston,data=3 is the basalt block.
This allows the block to render on dynmap. Its a pain, but I dont have to do it often. For FlatColoredBlocks I notice there are no texture files
I can assign a block id of block:id=flatcoloredblock78,data=3 for a specific colored block. But what are you using for textures? I don't see any textures in the .jar file..
Hello!
Dynmap doesnt always work well with mods. FlatColoredBlocks being one of them. It renders a black square where a block is placed.
Normally in my world I can go into dynmap and manually assign a blockID a texture in the mod. For instance I can put this in the dynmap config file for project red for basalt:
texture:id=txt0019,filename=assets/projectred/textures/blocks/world/basalt.png,xcount=1,ycount=1 block:id=stone,data=3,patch0=0:txt0019,patch1=0:txt0019,patch2=0:txt0019,patch3=0:txt0019,patch4=0:txt0019,patch5=0:txt0019,stdrot=true
Here the texture0019 is given the value of /path/path/path/basalt.png and then block:id=ston,data=3 is the basalt block.
This allows the block to render on dynmap. Its a pain, but I dont have to do it often. For FlatColoredBlocks I notice there are no texture files
I can assign a block id of block:id=flatcoloredblock78,data=3 for a specific colored block. But what are you using for textures? I don't see any textures in the .jar file..