Closed DadamaldaDad closed 2 months ago
It's inside the C++ code in Effekseer, which is out of my control
That's sad. I thought view frustum culling could work because it just needs the FOV, window size, camera location and angle. Effekseer itself supports it.
Oh I see a Java function in Effekseer Swig API that can accept camera parameters. Maybe calling it will enable frustum culling
Try 1.3.1
This sadly didn't fix anything. It's not on Modrinth (which doesn't matter at this point) and the version number is messed up.
You can close this as not planned if you want.
Not planned, btw 1.3.1 is on Modrinth now :)
Culling currently doesn't work. Implementing at least view frustum culling would be awesome for performance with lots of particles.
View frustum culling means not rendering particles outside the player's view.