Open mouseoffun opened 5 years ago
For anyone facing this, I managed to make it work, I did two changes, not sure if both are needed.
First I stopped using a Thread in Worker.cs, as I normally avoid creating additional threads by myself in Unity. In my case, I'm fine to freeze my app a bit while creating the gif.
Second I changed the separator "/" in Recorder.cs, under PreProcess method, instead of using "/" I used Path.DirectorySeparatorChar like this:
string filepath = SaveFolder + Path.DirectorySeparatorChar + filename + ".gif";
You will need to add using System.IO;
The saving process is not working after been built into a Windows standalone, (m_progress is 0), any idea why
The saving process is not working after been built into a Windows standalone, (m_progress is 0), any idea why
OK, I got it. I manually changed the save path(added '/Capture'), but the default path in a standalone is Application.persistentDataPath, so the directory doesn''t exist. I have to check and create it myself.
I have been using Moments and it's great- thanks. But it's not creating a gif when running on my phone, only on pc. I really don't understand what's wrong and there are no errors being created. I guess this is the bit that has the issue: private void startGifEncoding() { InstructionsText.enabled = false; WaitText.enabled = true; FBButton.enabled = false;
GalleryButton.enabled = false;
_progressBarHolder.SetActive(true); ProgressBar.fillAmount = 0; _gifRecorder.OnPreProcessingDone += gifDone; _gifRecorder.OnFileSaved += gifSaved; _gifRecorder.OnFileSaveProgress += progressUpdated; _gifRecorder.Save("GamePlayCapture"); }
Any help is gratefully received!