Closed yosun closed 6 years ago
Recorder.cs - http://wiki.unity3d.com/index.php/TextureScale
// Process the frame queue while (m_Frames.Count > 0) { RenderTexture source = m_Frames.Dequeue (); Texture2D target = temp; RenderTexture.active = source; target.ReadPixels(new Rect(0, 0, source.width, source.height), 0, 0); target.Apply(); RenderTexture.active = null; //TextureScale.Bilinear (target, adjWidth,adjHeight); //yield return new WaitForSeconds (0.05f); GifFrame frame = ToGifFrame(target); frames.Add(frame); yield return null; }
mea culpa! target.Resize() at the end solved it
Hello! It seems that there are some threading complications where bilinear scaling seems to only work on the first frame (by resizing each texture2d right before it’s added to the gif structure)
Do you have suggestions on resizing the gif?