As of Unity 5.X cached components are no longer available, and will throw an error when the files are dragged into Unity. These are the following errors it throws:
Assets/Temporarily/Typogenic/Typogenic/Scripts/TypogenicText.cs(166,34): error CS0619: `UnityEngine.Component.renderer' is obsolete: `Property renderer has been deprecated. Use GetComponent<Renderer>() instead. (UnityUpgradable)'
Assets/Temporarily/Typogenic/Typogenic/Scripts/TypogenicText.cs(166,43): error CS1061: Type `UnityEngine.Component' does not contain a definition for `sharedMaterials' and no extension method `sharedMaterials' of type `UnityEngine.Component' could be found (are you missing a using directive or an assembly reference?)
Assets/Temporarily/Typogenic/Typogenic/Scripts/TypogenicText.cs(256,39): error CS0619: `UnityEngine.Component.renderer' is obsolete: `Property renderer has been deprecated. Use GetComponent<Renderer>() instead. (UnityUpgradable)'
Assets/Temporarily/Typogenic/Typogenic/Scripts/TypogenicText.cs(256,48): error CS1061: Type `UnityEngine.Component' does not contain a definition for `sharedMaterials' and no extension method `sharedMaterials' of type `UnityEngine.Component' could be found (are you missing a using directive or an assembly reference?)
It can be automaticly fixed using their update tool, but I changed the code so it won't throw the errors and require the update tool. These changes work fine on any previous version of Unity as well, as the changes I did, was just what was hidden behind the original cached calls. The total extend of the code is simple a null check and component getting, and a variable to store it in. I've even kept the name to 'renderer' so it won't require any changes to the remaining code.
As of Unity 5.X cached components are no longer available, and will throw an error when the files are dragged into Unity. These are the following errors it throws:
It can be automaticly fixed using their update tool, but I changed the code so it won't throw the errors and require the update tool. These changes work fine on any previous version of Unity as well, as the changes I did, was just what was hidden behind the original cached calls. The total extend of the code is simple a null check and component getting, and a variable to store it in. I've even kept the name to 'renderer' so it won't require any changes to the remaining code.