Open Blttrr opened 8 years ago
If there is a delay between two animations, all evens of the first one will be fired each frame. lastTime becomes higher than time. Method EventTimeline::apply treats this case as if the first animation has passed the whole loop.
lastTime
time
EventTimeline::apply
Doesn't this also happen in Esoteric's C API?
If there is a delay between two animations, all evens of the first one will be fired each frame.
lastTime
becomes higher thantime
. MethodEventTimeline::apply
treats this case as if the first animation has passed the whole loop.