Chocohead / Rift

A lightweight mod loader and API for Minecraft 1.13
MIT License
62 stars 22 forks source link

Crash with OptiFine on 1.13.2 #22

Closed kotauskas closed 5 years ago

kotauskas commented 5 years ago

Rift 1.13.2 with VoxelMap and OptiFine was working fine until today. It just stopped working, giving out this error: https://pastebin.com/B5LuR8az. The game window is successfully created and Mojang logo shown (though it hits 70% CPU activity), but then it closes, saying that it can't find net.optifine.CustomColors. Checked OptiFine JAR, totally fine (from optifine.net, latest version).

My specs: Windows 10 64 bit October 2018 Update (1809) Intel Core i5-2300 @ 2.8 GHz PowerColor AMD Radeon 6770 Latest Minecraft launcher with embedded Java 8

trgwii commented 5 years ago

I got this exact same problem with the same versions today as well, on 2 computers. It was working fine until today, the setup hasn't changed. Looks like something has changed / been updated in the launcher that crashes this. Using OptiFine and VoxelMap. Removing OptiFine makes it run fine, using OptiFine without Rift also works.

Game version: 1.13.2 Rift version (Gets stored as Rift-jitpack-2cb118e6e0-1.jar) OptiFine version: OptiFine 1.13.2 HD U E5 Java version:

java version "10.0.1" 2018-04-17
Java(TM) SE Runtime Environment 18.3 (build 10.0.1+10)
Java HotSpot(TM) 64-Bit Server VM 18.3 (build 10.0.1+10, mixed mode)

Windows version: 10.0.17134

RaceF commented 5 years ago

i also got the same issue.

Sethenor commented 5 years ago

same as in issue #21

SAwings commented 5 years ago

i also get same problem net.optifine.CustomColors only OptiFine 1.13.2 have

Baget86 commented 5 years ago

same issue

mlk6450 commented 5 years ago

I don't want to feel like a broken record but, same. I am glad I found this thread because I am currently reinstalling everything because I thought my Minecraft had just gotten corrupted or something

trgwii commented 5 years ago

@Chocohead are there snapshot builds of the fixed version? No readme here :(

trgwii commented 5 years ago

Okay, this is interesting, today it magically works! Does Rift phone home at startup?

Chocohead commented 5 years ago

Rift doesn't do any networking client side. Running a Rift server will grab the vanilla server jar and dependencies if they're not present but that's only for running a server. The launcher you're using might however, turns out the vanilla launcher will automatically update over time if the URL to a dependency has changes. You can stop it doing this changing from the SNAPSHOT link to a static one if the profile json if you particularly wanted to.

trgwii commented 5 years ago

Ahh, thanks for the explanation and the great work on this project!