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Chocolate-Dinosaur
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UIFX
UIFX is a collection of advanced visual effects for Unity U
https://www.chocdino.com/products/uifx/bundle/about/
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Blur filter: troubles when setting small changes Strength value.
#21
Scrawach
opened
5 hours ago
1
Improve settings/styles for ease of use
#20
ChocDino-Andy
opened
5 months ago
0
Improve batching
#19
ChocDino-Andy
opened
5 months ago
0
Control blur mix using gradient
#18
ChocDino-Andy
opened
6 months ago
0
Optimise Long Shadow by using JFA
#17
ChocDino-Andy
closed
5 months ago
0
There is no more masking for sprites it makes a square with the whole image
#16
Benraay
closed
7 months ago
1
Reduce re-rendering frequency, not when translating for example
#15
ChocDino-Andy
opened
7 months ago
0
Add Bevel Filter
#14
ChocDino-Andy
opened
7 months ago
0
Add option for different quality modes, including texture format precision
#13
ChocDino-Andy
opened
7 months ago
0
Add texture+gradient support to Outline filter
#12
ChocDino-Andy
opened
7 months ago
0
Add 2D Ambient Occlusion Filter/Experiment
#11
ChocDino-Andy
opened
7 months ago
0
Add Pixelate Filter
#10
ChocDino-Andy
closed
5 months ago
0
Finish Glow Filter
#9
ChocDino-Andy
opened
7 months ago
0
Finish Fill Filter
#8
ChocDino-Andy
opened
7 months ago
0
Add Dual Kawase Blur
#7
ChocDino-Andy
opened
7 months ago
0
Better support for world-space baking
#6
ChocDino-Andy
opened
7 months ago
0
Add JFA support for outline filter (and filters/dilate in general)
#5
ChocDino-Andy
closed
7 months ago
0
Add version of box filter to use summed area table for static renders
#4
ChocDino-Andy
opened
11 months ago
0
Write compute shader to try rolling average and 3 pass-box
#3
ChocDino-Andy
opened
11 months ago
0
Add incremental gaussian
#2
ChocDino-Andy
opened
11 months ago
0
Add support for TextMeshPro to MotionBlurReal component
#1
ChocDino-Andy
opened
11 months ago
0