What mod does your feature request relate to? Please briefly describe it.
Mod name: Miskatonic Mysteries
Mod ID(optional): miskatonicmysteries (I think? I’m writing this on mobile, not at my computer)
CurseForge: https://www.curseforge.com/minecraft/mc-mods/miskatonic-mysteries
Modrinth: N/A
Curseforge download(The higher it is, the higher the priority): 171,691
I read this repo's wiki page and issues that this mod isn't on the list of already compatible mod.
[X] Yes
Describe the compatibility you'd like
The way the mod works, it adds a small structure in each village, usually in the center around the bell. Special mobs called Yellow Serfs generate with the structure, as well as a Yellow Vassal. I’m not sure if the Yellow Vassal is just a normal part of the spawn, or created by having enough Yellow Serfs in one place. Regardless, the Yellow Serfs act kind of like guards, and attack monsters in melee and protect the village. The Yellow Vassal also has a ranged magical attack. But most importantly, you can trade with the Yellow Vassal. Trading with the Vassal is the required entry point to the mod, and the mod’s progression is locked behind these trades. The mod also adds a Psychonaught villager and house, which has a unique workstation that only generates in its house, and unique trades for the mod progression as well.
For a village building mod, how many villager professions are added by the mod?
The Psychonaut villager is the only new profession for the vanilla Minecraft villager entity. The Yellow Serf and Yellow Vassal are both a miskatonic mysteries hastur_cultist entity.
Additional context
Miskatonic Mysteries is only available for fabric 1.19.2, so the compact is only required for that version on that mod loader.
What mod does your feature request relate to? Please briefly describe it. Mod name: Miskatonic Mysteries Mod ID(optional): miskatonicmysteries (I think? I’m writing this on mobile, not at my computer) CurseForge: https://www.curseforge.com/minecraft/mc-mods/miskatonic-mysteries Modrinth: N/A Curseforge download(The higher it is, the higher the priority): 171,691 I read this repo's wiki page and issues that this mod isn't on the list of already compatible mod.
Describe the compatibility you'd like The way the mod works, it adds a small structure in each village, usually in the center around the bell. Special mobs called Yellow Serfs generate with the structure, as well as a Yellow Vassal. I’m not sure if the Yellow Vassal is just a normal part of the spawn, or created by having enough Yellow Serfs in one place. Regardless, the Yellow Serfs act kind of like guards, and attack monsters in melee and protect the village. The Yellow Vassal also has a ranged magical attack. But most importantly, you can trade with the Yellow Vassal. Trading with the Vassal is the required entry point to the mod, and the mod’s progression is locked behind these trades. The mod also adds a Psychonaught villager and house, which has a unique workstation that only generates in its house, and unique trades for the mod progression as well.
For a village building mod, how many villager professions are added by the mod? The Psychonaut villager is the only new profession for the vanilla Minecraft villager entity. The Yellow Serf and Yellow Vassal are both a miskatonic mysteries hastur_cultist entity.
Additional context Miskatonic Mysteries is only available for fabric 1.19.2, so the compact is only required for that version on that mod loader.