Open CareyJWilliams opened 4 years ago
The *check_achievements command stops the CS printLoop, sets some temps based on earned achivements, and then re-executes the current scene.
This seems to break CSIDE's ability to log errors, for e.g.:
startup.txt
*check_achievements *i_fail_silently *finish
*i_correctly_throw_an_error *finish
Another instance of this was raised here: https://forum.choiceofgames.com/t/cside-the-choicescript-ide-v1-3-0-now-available-18-06-2019/27622/1031?u=cjw
The *check_achievements command stops the CS printLoop, sets some temps based on earned achivements, and then re-executes the current scene.
This seems to break CSIDE's ability to log errors, for e.g.:
startup.txt
startup.txt