Open WhiteMagicRaven opened 1 year ago
This seems like an interesting idea, but it is beyond my skills (or free time) to implement currently.
However, in the future I'm hoping to move cMod to the Quake3e engine, which does develop more advanced renderer features. It's possible you could trying proposing this idea there, and it could be ported back to EF.
Quake3e also already supports supersampling, which isn't very framerate efficient but may be viable for modern GPUs. Here is an example of how that looks:
Without supersampling: With supersampling:
most noticeable on ef_facade map turn all antialiasings
look how trees and leafs on them with other foliage is still aliased
if alpha to coverage is added it will antialias all these stuff too
look more here https://bgolus.medium.com/anti-aliased-alpha-test-the-esoteric-alpha-to-coverage-8b177335ae4f