Open micheldebree opened 5 months ago
This isn't really a hack, since you're clearing the screen buffer before presenting the render buffer. I wonder if it needs to be done every frame though.
The noise looked like it changed on every frame (very quickly anyway). You can have a look if you take out the clearing step.
Mouse is not working properly at all in fullscreen :)
Mouse is not working properly at all in fullscreen :)
Fixed, but solution needs an SDL2 upgrade
Draft for fixing #183
Hardcoded fullscreen
An extra clearing of the screen is done in
viewport:End()
to eliminate noise in the 'letterboxed' areas. This seems like a hack; I would like to understand why crap is rendered there in the first place.TODO: