SID Factory II is a cross-platform editor for composing music that will work on a Commodore 64. It uses the reSID emulator and is currently in open BETA.
After having made support for sub tunes (see #37 about that), it might be nice to add support for sound effects too, so that SF2 can be used effectively for C64 games.
One (or more) channels in a driver could allow for starting individual sequences (maybe even a small sub tune) that runs completely independently from the music playing in the background via the other channels.
This is definitely a driver update (maybe it even warrants a separate driver) but I'm not sure the editor needs to be updated? Maybe you just need to know how to call the sound effects along with the music in your C64 game.
After having made support for sub tunes (see #37 about that), it might be nice to add support for sound effects too, so that SF2 can be used effectively for C64 games.
One (or more) channels in a driver could allow for starting individual sequences (maybe even a small sub tune) that runs completely independently from the music playing in the background via the other channels.
This is definitely a driver update (maybe it even warrants a separate driver) but I'm not sure the editor needs to be updated? Maybe you just need to know how to call the sound effects along with the music in your C64 game.