ChosenArchitect / Project-Architect

A ProjectE Kitchen Sink Modpack
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Feral Flare Lantern/Big Reactor bug #106

Closed Winkiloves23 closed 2 years ago

Winkiloves23 commented 2 years ago

Describe the bug A clear and concise description of what the bug is. ->I don't know why but for some reason when i have a Feral Flare by my Bigger Reactor and load into my world my reactor acts like its incomplete like the light source that the lanterns admits effects it some how once i break it and break a reactor block and replace it down then it works again but if i don't break the lantern first nothing happens it still acts like its incomplete

To Reproduce Steps to reproduce the behavior:

  1. Put a Feral flare lantern down by a bigger reactor
  2. let the flare do its thing and light up the area
  3. log out and log back in

Expected behavior A clear and concise description of what you expected to happen. ->lights up the place and don't break my reactor

Screenshots If applicable, add screenshots to help explain your problem. (Use F2 to take a screenshot in-game) Not a screenshot but i do have a video showing whats happening and why i believe its messing with the reactor for some reason - https://www.youtube.com/watch?v=5UgBZUghEFw Modpack version ->1.5 Java Version ->jre-8u321-windows x64 Modpack Launcher Used ->Cursedforge Ram Allocated ->7G

Additional context Add any other context about the problem here. -I don't know if this happens 100% of the time

jpwanabe commented 2 years ago

Add coolant(water) into the reactor in the air blocks to stop this from happening. Also makes the reactor produce more power. The lights spawn in the reactor and breaks it.