Closed NotPiffany closed 2 years ago
/data get entity @e[type=villager,limit=1,sort=nearest]
while standing near the villager and post the output (from the logs) here.
- I waited for more than an in-game day each time.
- I had them isolated in a room with only a bed and a job block each time.
- Each villager converted to another occupation as soon I changed the job block in their room.
- I'll have to try this later.
If you have some job blocks around them even if they are isolated they will some times try to path find towards it so make sure to pick up all job blocks that haven't been taken from a another villager up was idk if this will help but this can happen
Ok, I tried it with a villager near a barrel. It's during the day, and he's over 40 blocks away from any other villagers. This is what I got from the command James103 posted. Does this help?
Villager has the following entity data: {Brain: {memories: {"minecraft:home": {value: {pos: [I; 1234, 71, -395], dimension: "minecraft:overworld"}}, "minecraft:last_slept": {value: 5608613L}, "minecraft:last_woken": {value: 5612537L}}}, HurtByTimestamp: 0, ForgeData: {}, Attributes: [{Base: 0.5d, Name: "minecraft:generic.movement_speed"}, {Base: 0.08d, Name: "forge:entity_gravity"}, {Base: 0.0d, Name: "minecraft:generic.knockback_resistance"}, {Base: 48.0d, Modifiers: [{Amount: 0.07115333485962737d, Operation: 1, UUID: [I; -1313351505, 1272859409, -1942891125, 757208435], Name: "Random spawn bonus"}], Name: "minecraft:generic.follow_range"}], FoodLevel: 0b, Invulnerable: 0b, FallFlying: 0b, ForcedAge: 0, Gossips: [], PortalCooldown: 0, AbsorptionAmount: 0.0f, LastRestock: 0L, FallDistance: 0.0f, CanUpdate: 1b, DeathTime: 0s, Xp: 0, LastGossipDecay: 5612373L, ForgeCaps: {"tombstone:cap_protected_entity": {active: 0b}, "citadel:extended_entity_data_citadel": {}}, HandDropChances: [0.085f, 0.085f], PersistenceRequired: 0b, UUID: [I; 1682694659, 1705263271, -1291818766, -693426488], Age: 0, Motion: [0.0d, -0.0784000015258789d, 0.0d], Health: 19.0f, KubeJSPersistentData: {}, LeftHanded: 0b, Air: 300s, OnGround: 1b, CitadelData: {}, Rotation: [175.73682f, 0.0f], HandItems: [{}, {}], RestocksToday: 0, ArmorDropChances: [0.085f, 0.085f, 0.085f, 0.085f], Pos: [1232.5369927403526d, 71.0d, -396.02228771959324d], Fire: -1s, ArmorItems: [{}, {}, {}, {}], CanPickUpLoot: 1b, VillagerData: {profession: "minecraft:none", level: 1, type: "minecraft:plains"}, HurtTime: 0s, Inventory: []}
In my tests, all blocks work...
Describe the bug Barrels, beehives, and woodcutters are not acting as job blocks, but JEI says they should.
To Reproduce Steps to reproduce the behavior:
Expected behavior JEI says that a barrel should create a fisherman, a beehive should create a beekeeper, and a woodcutter should create a lumberjack.
Modpack version -> 1.7
Java Version -> Version 8 update 231
Modpack Launcher Used -> GDLauncher
Ram Allocated -> 10086 MB
Additional context -> The other job blocks all work as expected.