Closed zocke1r closed 8 years ago
Sadly not, mods can only read/require a file inside their own mod folder. As an alternative to copy/pasting the file in the mod folder/zip i probably could change the importing (via "+" button) to accept multiple blueprints in one go. The current workaround is bound to fail in multiplayer sooner or later due to md5 checks of the mod
yeah and with no way to do anything about that really sucks
Is it possible to load the blueprints from the script output folder instead of from the mod folder itself?