Closed ChriD closed 7 years ago
I have commited a change on 1.0.10 with th new "roomUdn" parameter. That means the "rendererStateKeyValueChanged" event now has an additional parameter. That works well.
Now i have to add the transition state for each room. That is the only thing which is left for the states i think
Done
the "rendererStateKeyValueChanged" changed event is not beeing called on unique virtual renderer states (such as romm transition states aso). We have to change this so they will be called to, but should we provide the room Object as value or inroduce a "roomUDN" parameter to the "rendererStateKeyValueChanged" event?
I'm not sure about this.